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LIDL Soundboard
1.9.0
A simple soundboard, yet better than EXP Soundboard forsenE
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Soundboard Main UI file. More...
#include <QWidget>#include <QVector>#include <QHBoxLayout>#include <QVBoxLayout>#include <QStandardItemModel>#include <QTableView>#include <QHeaderView>#include <QPushButton>#include <QGridLayout>#include <QLabel>#include <QComboBox>#include <QModelIndex>#include "CustomTableView.h"#include <QShortcut>#include <QKeySequence>#include <string>#include <QMenuBar>#include <QMenu>#include <QAction>#include <QAudio>#include <QCloseEvent>#include "CustomShortcutEdit.h"#include <QJsonObject>#include <QJsonDocument>#include <QJsonArray>#include <QTextStream>#include <QDesktopServices>#include <QMovie>#include <QMainWindow>#include <QStatusBar>#include "CustomTableModel.h"#include <QFontMetrics>#include <QTextEdit>#include <QTimer>#include "SettingsController.h"#include "soundwrapper.h"#include "wrapperproperties.h"#include <QFileInfo>#include <deque>#include <QProcess>#include <ui_guideUI.h>#include <QDesktopWidget>#include "OverlayWidget.h"#include "EnumsAndStructs.h"#include <QStyleFactory>#include <QRegExp>#include <QMimeData>#include <QMimeDatabase>#include <QProgressBar>#include <QThread>#include "PresetWizard.h"#include <QDebug>#include "OverlayController.h"#include "GameSelector.h"#include "HookController.h"#include "ProfileController.h"#include "SaveController.h"#include <QSplashScreen>
Go to the source code of this file.
Classes | |
| class | SoundboardMainUI |
| Inherits QMainWindow. More... | |
Macros | |
| #define | MOD_NOREPEAT 0x4000 |
| #define | MOD_ALT 0x0001 |
| #define | MOD_CONTROL 0x0002 |
Soundboard Main UI file.
Code of the mainUI.
Replaced by lambdas expression in 1.7.0 update: void onCellClicked(QModelIndex index); void onCellDoubleClicked(QModelIndex index); void deleteSound(); void enableButtons(); void disableButtons(); void resetPushToTalkEdit(); void addSoundDialog(); void resetStopAllEdit(); void openAudioSettings(); void HelpReportBug(); void StatusErrorUnexistant(); void StatusPlaying(QString); void StatusErrorPlaying(QString); void soundModified(SoundWrapper * modifiedSound);
| #define MOD_ALT 0x0001 |
| #define MOD_CONTROL 0x0002 |
| #define MOD_NOREPEAT 0x4000 |