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LIDL Soundboard
1.9.0
A simple soundboard, yet better than EXP Soundboard forsenE
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Soundboard Main UI file. More...
#include <QWidget>
#include <QVector>
#include <QHBoxLayout>
#include <QVBoxLayout>
#include <QStandardItemModel>
#include <QTableView>
#include <QHeaderView>
#include <QPushButton>
#include <QGridLayout>
#include <QLabel>
#include <QComboBox>
#include <QModelIndex>
#include "CustomTableView.h"
#include <QShortcut>
#include <QKeySequence>
#include <string>
#include <QMenuBar>
#include <QMenu>
#include <QAction>
#include <QAudio>
#include <QCloseEvent>
#include "CustomShortcutEdit.h"
#include <QJsonObject>
#include <QJsonDocument>
#include <QJsonArray>
#include <QTextStream>
#include <QDesktopServices>
#include <QMovie>
#include <QMainWindow>
#include <QStatusBar>
#include "CustomTableModel.h"
#include <QFontMetrics>
#include <QTextEdit>
#include <QTimer>
#include "SettingsController.h"
#include "soundwrapper.h"
#include "wrapperproperties.h"
#include <QFileInfo>
#include <deque>
#include <QProcess>
#include <ui_guideUI.h>
#include <QDesktopWidget>
#include "OverlayWidget.h"
#include "EnumsAndStructs.h"
#include <QStyleFactory>
#include <QRegExp>
#include <QMimeData>
#include <QMimeDatabase>
#include <QProgressBar>
#include <QThread>
#include "PresetWizard.h"
#include <QDebug>
#include "OverlayController.h"
#include "GameSelector.h"
#include "HookController.h"
#include "ProfileController.h"
#include "SaveController.h"
#include <QSplashScreen>
Go to the source code of this file.
Classes | |
class | SoundboardMainUI |
Inherits QMainWindow. More... | |
Macros | |
#define | MOD_NOREPEAT 0x4000 |
#define | MOD_ALT 0x0001 |
#define | MOD_CONTROL 0x0002 |
Soundboard Main UI file.
Code of the mainUI.
Replaced by lambdas expression in 1.7.0 update: void onCellClicked(QModelIndex index); void onCellDoubleClicked(QModelIndex index); void deleteSound(); void enableButtons(); void disableButtons(); void resetPushToTalkEdit(); void addSoundDialog(); void resetStopAllEdit(); void openAudioSettings(); void HelpReportBug(); void StatusErrorUnexistant(); void StatusPlaying(QString); void StatusErrorPlaying(QString); void soundModified(SoundWrapper * modifiedSound);
#define MOD_ALT 0x0001 |
#define MOD_CONTROL 0x0002 |
#define MOD_NOREPEAT 0x4000 |